AI Insights · Timothy · July 2022
Top 5 2D Realistic Games on iOS in the UK for Q2 2022
Discover the performance of the top 5 2D realistic games on iOS in the UK during Q2 2022, including weekly revenue, downloads, and active user trends.
During the second quarter of 2022, the top 5 2D realistic games on iOS in the United Kingdom demonstrated varied performance in terms of weekly revenue, downloads, and active users. Below is a detailed look at how each game fared, based on data from Sensor Tower.
Evony from TOP GAMES INC. saw its weekly revenue fluctuate, peaking at around $221K in late May. Weekly downloads experienced a significant drop from about 28.7K in late March to approximately 12.7K by the end of June. Active users also saw a decline, starting at 83.2K at the end of March and decreasing to roughly 60.5K by the end of the quarter.
8 Ball Pool™ by Miniclip.com maintained a relatively steady revenue throughout the quarter, with notable peaks of around $236K in early April. The game started with 41.8K downloads at the end of March, which gradually decreased to about 25.9K by the end of June. Active users remained robust, hovering around the 900K mark, peaking at nearly 1M in late May.
Guns of Glory: Lost Island from FunPlus International AG showed moderate revenue, with a peak of about $82.4K in late April. Downloads were low, with the highest being just over 2K in mid-April. Active users followed a downward trend, starting at 3.8K in late March and ending at approximately 2.8K by the end of June.
Zynga Poker ™ - Texas Hold'em by Zynga Inc. had a relatively consistent revenue, averaging around $65K to $71K per week. Downloads stayed steady with minor fluctuations, peaking at around 3.2K in early May. Active users also showed consistency, averaging around 200K, with a slight dip to about 171.8K in late June.
King's Choice from ONEMT PTE.LTD. experienced a revenue increase, reaching approximately $80.4K in the final week of June. Downloads saw a sharp decline from about 14.6K in late March to just over 1K by the end of June. Active users also decreased, starting at 29.1K and dropping to around 15.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.